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All Your Teeth Are Mine

Summary:

He does not love you.

He consumes you. There is a difference, and the difference is teeth.

The First of the Eleven Fatui Harbingers does not show mercy. Does not hesitate. Does not remember the faces of the dead. He is a legend wrapped in black metal, a myth with a body count, a curse that walks like a man, and you are nothing a mercenary with a cracked blade and a talent for staying alive.

Until he decides you shouldn't.

Until he lets you walk away from a massacre and then follows you across the world to take back what he gave. Until he puts his hands on you and cannot stop. Until you learn that the most dangerous thing about Capitano is not the violence he is good at violence, precise and clean and boring in its efficiency but the wanting. The wanting is what breaks things. The wanting is what breaks you.

This is the story of how a monster learned to hunger. And what he ate.

Notes:

This story portrays an unhealthy, obsessive, possessive relationship. The power imbalance is extreme and is not resolved by love Capitano's behaviour is not framed as romantic it is framed as exactly what it i a starving man eating, and the eaten learning to like the teeth.

Chapter 1: Red Snow

Chapter Text

You have a rule about the Fatui.

The rule is simple. Don't take contracts near their supply lines. Don't patrol their borders. Don't look at their encampments through spyglasses. Don't intercept their couriers. Don't poke the bear, because the bear is not a bear—it's an empire with unlimited resources, diplomatic immunity, and a track record of making problems disappear so thoroughly that people forget the problems ever existed.

Six years of mercenary work, and the rule has kept you alive. Six years of saying no to jobs that paid too well in territories that were too quiet, and here you are—still breathing, still whole, still able to look at yourself in the mirror without flinching.

Tonight, you break the rule.

The pay is five times your standard rate. The job is a single convoy interception—four wagons, twelve infantry, no Harbinger escort, no elemental specialists, nothing your fifteen-person unit can't handle. Your contact in the local militia swears the intelligence is solid. Swears it's a soft target. Swears the Fatui have been pulling resources north to deal with some kind of Abyss incursion and this stretch of border is running on skeleton crews.

You should have asked why a skeleton crew is transporting something valuable enough to justify five times your standard rate.

You didn't ask. You needed the money. You told yourself the rule was about calculated risk, not fear, and this was calculated, this was fine, this was just another job in a life full of jobs.

You were wrong.

The first sign that something is off is the silence.

Your unit moves into position on the north slope—snow crunching under boots, breath fogging in the cold, the convoy's lantern lights flickering through the trees like a row of dying stars—and you wait for the normal sounds of a Fatui patrol. The murmur of conversation. The clink of gear. The rhythm of boots on packed road.

Nothing.

The soldiers walk in silence. Shoulders hunched. Weapons slung carelessly. One of them is smoking, the ember bright and unattended, and no one has told him to put it out.

They look like men who aren't worried about being attacked.

Men who aren't worried are men who don't think they can be attacked. And men who don't think they can be attacked are either stupid or protected by something that makes attack impossible.

You look at Tess. Tess looks at you.

Her expression says: this is wrong.

Your expression says: I know.

You raise your fist anyway. The plan doesn't change because something feels off. Plans don't change. Plans are why you're still alive. You signal—three fingers, two fingers, one—and the archers loose, and the night opens up like a wound.

The first arrow takes the rear guard in the throat. The second takes his companion through the eye. Then the archers open up in earnest and your melee fighters pour down the slope the fighting is close loud and fast—you take down two soldiers yourself, one with a throat strike and one with a blade through the gap in his armour, and both kills are clean, professional, the kind of violence you've perfected over six years of necessary brutality.

Your people are at the wagons now, prying open canvas covers, and Del—nineteen, grinning, too brave for his own good—shouts something about sealed crates, and you're moving toward him because sealed crates mean the convoy was carrying something important, and important means the intelligence was wrong, and wrong intelligence means—

The air changes.

You feel it before you understand it—a pressure drop, a temperature plummet, a sensation like the world holding its breath. The hair on your arms stands up. The hair on the back of your neck stands up. Every follicle on your body reaches for something, and the reaching is involuntary, animal, older than thought.

The fighting doesn't stop. Not immediately. Your people are still engaged with the remaining infantry, still swinging and cutting and shouting, and none of them have felt it yet, none of them know, and you want to scream at them to run but your throat is closed and your lungs are empty and—

He steps out of the tree line.

He doesn't emerge. He doesn't walk. He steps, like he's crossing a threshold rather than covering distance, and suddenly there's a shape where there was no shape before, and the shape is enormous, and everything you've ever understood about threat assessment collapses like a sandcastle in a storm.

The coat is black. The mask is black. The body under the coat is so broad it shouldn't be possible—a wall of muscle and violence wrapped in fabric that moves like it's trying to contain something that doesn't want to be contained. He stands at the edge of the clearing and he is still—completely, unnaturally still—and the stillness is worse than movement would be, because stillness means control, and control means this is a choice, and choices imply consciousness, and consciousness implies intent.

Then he moves.

You've been in fights before. You've been in brawls and skirmishes and full-scale battles. You've seen skilled fighters—men and women who could end a life with a single well-placed strike, who moved like water and struck like iron. You considered yourself capable of judging threat levels. Of knowing where you fell on the spectrum of dangerous things.

You knew nothing.

He doesn't use a weapon. Doesn't need one. His hands are enough—massive, gloved, and they move through your people like scythes through wheat, and the sound each blow makes is a wet crunch that you feel in your teeth, in your sternum, in the marrow of your bones.

Marcus first. Marcus, who has a daughter in Mondstadt, who taught you how to sharpen a blade. He goes down and he does not get up. His body makes a sound when it hits the snow that is wrong in a way you can't articulate—like something solid becoming liquid, like the snow is swallowing him.

Pira second. Pira, who was faster than you, who could dodge anything. She dodges the first strike. Dodges it. For one brilliant second you think she might actually survive this—and then his hand closes around the back of her neck and squeezes, and the sound is smaller than Marcus's was but worse, more intimate, like snapping a celery stalk, and her legs go limp and she drops and he's already moving on.

You count.

You don't know why you count. Your brain has short-circuited—fight-or-flight has collapsed into something else, something that isn't either, something that sits in the space between and watches with terrible clarity as the people who trusted you die one by one.

Three. Four. Five.

The archers on the ridge loose arrows at him. Tess—brilliant, reliable Tess—fires three in rapid succession, each one aimed for a kill zone, each one flying true. The arrows strike. Shoulder, chest, neck. They sink into his coat, into the flesh beneath, and he doesn't flinch. Doesn't slow. Acts as if they aren't there, as if they're mosquitoes rather than shafts of wood buried in his body, and he tears through the remaining archers with the same mechanical precision.

Six. Seven. Eight.

Del tries to run. Del tries to run. Nineteen years old, all enthusiasm and no sense, and he makes it four steps before a single backhand sends him into a tree with a sound like a cannon shot, and the tree cracks and Del crumples at its base and doesn't move.

Nine. Ten.

Tess fights him. Actually fights him—sword drawn, feet planted, every lesson she's ever learned poured into a defensive form that would hold against almost anything. She blocks the first strike. She pivots from the second. She gets her blade up for the third, and the impact sends a shockwave through the ground that kicks up snow in a perfect circle around them both.

For three seconds, Tess holds.

For three seconds, you think the impossible is possible.

Then he catches her sword mid-swing. Wraps his hand around the flat of the blade. Squeezes. The metal shrieks—actually shrieks, a high, agonized sound that you feel in your back teeth—and then it snaps, the broken half spins through the air and lands at your feet, he hits Tess once, open-palmed, and she flies backward the sound she makes when she lands is not a sound a conscious person makes.

Eleven.

Eleven seconds. You count them. One for each Harbinger. The symmetry is either intentional or a cruelty of chance and you will never know which.

Then silence.

The kind that has weight. The kind that presses against your eardrums. The snow is red—red, not pink, not stained, red, the colour r of paint, the colour or of wrath the bodies are arranged in a rough semicircle around the clearing like offerings on an altar, he stands in the centre of them does not move.

You are on your knees.

You don't remember falling. There's blood on the snow in front of you—not yours—and your sword is in your hand but your arm won't lift it. Your body has made a decision without consulting your brain, and the decision is: do not engage. Be nothing. Be invisible.

He turns toward you.

The mask is a slit of darkness against the darkness, and behind it, you feel attention so total it's almost physical. Not a glance. Not a look. Attention. The focused, predatory attention of something that has decided you are worth noticing, and the noticing is a weight on your chest like a boot, and you can't breathe, and you can't move, and you think: this is what it feels like to be seen by something that isn't human.

He walks toward you.

One step. Two. Three. Each footfall is deliberate, measured, and the snow doesn't crunch under his boots—it compresses, like his weight is beyond what the ground can comfortably bear. He stops three feet away and looks down at you, the mask's slit is level with your upturned face, the cold that radiates off him is not natural cold, not winter cold, but something older and deeper, like touching the wall of a tomb.

"Leave."

One word. Deep enough to vibrate in your ribs. Not loud—deep, like the ocean is deep, like graves are deep. It doesn't echo. It settles, like sediment, like something that's going to be there for a long time.

You don't move.

"Did you not hear me?"

You should say something. You should beg, or plead, or say yes, I heard you, I'm leaving, please don't kill me. You should do any of the things that a sensible person would do when confronted with the thing that just killed eleven people in eleven seconds.

Instead, what comes out of your mouth is: "Why didn't you kill me?"

The question surprises you as much as it surprises him—you can tell it surprises him because the stillness shifts, just slightly, becomes something almost like curiosity, and the mask tilts two degrees to the left like a dog hearing a new sound.

"Why," he repeats. Not a question. An examination. He's turning the word over, looking at it from different angles, like he's forgotten what why feels like in someone else's mouth.

"You killed everyone else," you say, and your voice is shaking, and you hate that it's shaking, but you can't stop it, can't stop any of this. "Eleven people. Eleven seconds. And then you just—" You gesture vaguely at the carnage behind you. The red snow. The crumpled shapes. "—stopped. And told me to leave. Why?"

A long pause. The wind moves through the trees with a sound like breathing. Somewhere, a branch snaps under the weight of accumulated snow.

"Your name," he says. Not an answer. A redirection.

"No."

Something in the air shifts. The temperature drops another three degrees—not gradually, but all at once, like a door opening onto a void—and the mask tilts again, and the attention behind the slit intensifies from noticing to something closer to pinning.

"No?" The word is flat. Dangerous. Not angry—Capitano does not seem to get angry, not in any way you understand anger—but focused, like a lens concentrating light to a point, and the point is you.

"No," you repeat. "You don't get to murder my people and then ask for my fucking name like we're making introductions at a party."

The silence that follows is the loudest thing you've ever heard. It has texture—rough, abrasive, like sandpaper against the inside of your skull. You've just said no to a Fatui Harbinger. You've just refused a Fatui Harbinger. You are on your knees in a circle of bodies and you are running your mouth like you have a death wish, and maybe you do, maybe that's what this is, maybe the grief has already broken something in you and the broken thing doesn't care about survival anymore.

Then—so quietly you almost don't hear it, so quietly it might be the wind or your imagination or the last working part of your brain misfiring—a sound from behind the mask.

A breath.

Not a sigh. Not a laugh. Just a breath, pulled in through the slit and held for a moment longer than normal and then released, and the release carries something with it that you can't name but that makes your stomach clench like a fist.

"Walk away," he says. "Now. Before I change my mind."

You stand.

Your knees shake. Your hands shake. Your spine feels like it's made of water. But you stand, and you look at the mask—look at it, not through it, not around it, directly at the featureless black surface—and you hold his non-existent gaze and you think: remember this face. Remember mine. Because I am going to survive this, and when I do, I am going to find a way to make you regret it.

You turn. You walk.

You don't run.

Thirty-seven steps. You count them. And at step thirty-eight, his voice comes again—not louder, not closer, just there, like it's being whispered directly into the base of your skull:

"I will remember."