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Test of my faith, let me scream all my prayers out

Summary:

Spectre kidnaps John Grace and Sin and throws them into Forsaken

Also God comes along bc he lowkey don't like Spectre

Notes:

(See the end of the work for notes.)

Chapter 1: Characters and Abilities

Chapter Text

John Grace/Sinner

“I love you, do you love me?” - God

 

A sinner from another world, torn apart from their love and thrown into the world of the unknown.

 

Health: 90

 

Stamina: 110

 

Role: Sentinel/Support

 

Difficulty: ★★★★☆

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Abilities (Active and Passive):

 

Parry - Active

“Here we go now, on the offense.” - ???

The sinner can parry a killers attacks, giving the killer the status effects confused for 5 seconds.

 

Prayers - Active

“Jingle bells, jungle bells, I'm not going to hell!!” - ???

Sinner can clap their hands together in prayer, thus creating a small area. This area can heal a teammates hp 1 per second, area lasts around 10-20 seconds depending on how long until the killer can destroy it.

 

Goobers - Passive

"Are you feeling down?

remember...I Love ya!” - the Goobers

Sinner will randomly spawn with one status effect that'll help them during the rounds. That being the 3 goobers;

 

Luke: makes Sinner run faster but in return they have slower stamina regen.

 

Micheal: Affects the parry ability mainly, grants Sinner speed I after parrying a killer for 3 seconds. The added speed I is only there when Micheal is the one randomly chosen.

 

Mary: This goober mainly affects the prayer ability, making the small area have a bigger radius and heals 2-3 hp per second.

 

Sinith Sense - Passive

“Sin's game, fool's game, How to win? Don't play.” - God

Sinner has an increased terror radius, allowing them to hear the chase music more early on than the other survivors.

 

B.R.I.C.K - Active

“Hold it, charge it” - H. Skel

Sinner is able to throw this any distance as long as the killer is in line of sight. If the hit lands perfectly, the killer is stunned and gains blindness I for 4 seconds. Though if the shot is intercepted or missed, Sinner gains weakness and slowness I for 5 seconds.

 

Gods Grace  - Passive

“Never we are forsaken. You will always be under My embrace.” - God

Despite the Spectre's new control over the sinner, God still has abilities to help the Sinner during rounds. Sometimes either items might be highlighted for Sinner or they might gain random boosts of speed when running from the killer. These random things are from the help of God, He shall not allow His love to crumble under such torment.

—- —-

Sin

“It was always about you, and then I lost you, my love.” - God

 

Sin itself, transported alongside Sinner into this realm of torture. Sin has abilities to harness other entities' abilities, as they are all merely branches off of Sin.

 

Health: 1,120

 

Stamina: 100

 

Difficultly: ★★★★☆

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Abilities (Passive and Active):

 

Carnations Vines - Active

“THE GARDEN WEEPS.” - God

Sin can place down little plant buds around the map. If a survivor were to step on these buds, vines would burst forth and trap the survivor. As well as that, their position will be highlighted as it'll take 8 seconds for them to get free. This ability has only 3 charges and survivors can remove the buds if they discover it without getting trapped.

 

Guilles - Active

“RUN AND DON'T STOP” - God

Sin can summon up to 5 Guilles who will search around for any survivors. Each Guille deals 5 damage upon it hitting a survivor.

 

Tragedy - Active

“It's after you, YOUR IT.” - God

Sin can shoot out Tragedy from their cloak, electrifying any survivors in its radius. It also pulls the survivor in range towards Sin and deals 20 damage upon contact.

 

Forbidden Fruit - Active

“uoy pleh ll'i” - Sin

Activating this ability, Sin will gain speed I for a brief period of time and have cooldowns shortened. Can only be used once and will be locked for the remainder of the round afterwards.

 

Spoiled Zen - Passive

“THE CLOSEST THING TO AN OPPOSITE OF Him.” - H. Skel

If John Grace is in the round, Sin gains significant buffs with the downside of longer cooldowns and slower stamina regen.